Create or open a project
Use Home to create a new project file or continue an existing one.
Guide
This guide walks through the basic Auvilizer workflow: start a project, import local audio, arrange the mix, build a visual scene, and render a finished MP4 video.
Use Home to create a new project file or continue an existing one.
Add local music files to the Library and confirm they preview correctly.
Send tracks into the Sequence timeline, then adjust timing and fades.
Create a visual scene, check output settings, and render the MP4.
Open Auvilizer and use Home to create a new project. Choose a save location first so project recovery, manual saves, and future edits stay tied to a known file.
If you are returning to a previous session, use Open Project or Continue Current Session instead of starting over.
Library is where Auvilizer keeps project audio sources. Import the files you want to use, then preview them before placing anything on the timeline.
If a file is marked missing, reconnect or re-import it before rendering. Auvilizer renders from local source files.
Sequence is the editing timeline. Use it to decide what plays, when it starts, how clips overlap, and which range should be rendered.
Playlist staging is only preparation. The Sequence timeline is the source of truth for the final video timing.
Scene controls what viewers will see. Start with a visualizer layer, then add supporting image, text, or timestamp layers only when the basic visual output is working.
Keep the first scene readable. A strong visualizer and clean text are usually better than a crowded layer stack.
Rendering turns the selected timeline range and scene output into a video file. Review readiness before starting the export.
For a first test, render a short range. Once the result looks right, render the full music mix video.
Confirm the source file still exists, preview the file in Library, then check that the clip is inside the current render range.
Check the readiness message. Common causes are no audio, missing source files, no output path, or unsupported scene content.
Test a short render range and compare the Scene preview with the rendered file. Keep unsupported or experimental layers out of the first release-ready render.
Next
Prepare your Auvilizer version, Windows version, project file, render settings, and the exact steps that reproduce the issue.